Project Overview
What good is a tool without a good demonstration app to showcase it in action? That's why we built this UE4 project. This project will quickly illustrate (using Blueprints exclusively) how to leverage flags to manipulate game mechanics at runtime using the LaunchDarkly Client UE4 Plugin
Please remember that this repository uses the UE4 plugin repo as a submodule and will need to be set to work properly.
The project can be downloaded on GitHub.